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Premium ESX Scripts for FiveM Servers

ESX Scripts covers the full stack of resources built for the ES Extended framework, from core jobs and inventories to economy systems, vehicle handlers, and roleplay mechanics. Every script in this category is engineered for ESX Legacy compatibility, with many offering drop-in support for QBCore and Qbox so you can deploy across mixed framework setups without rewrites.

Scripts in this category

134 products
Graffiti/Spray Anything on Walls V2
Spray text and images on any GTA V surface
$0.00
FREE FiveM Garage Script
Persistent vehicle locations, impound, sharing — ESX/QBCore/Qbox ready
$0.00
Metal Detecting
Immersive metal detecting with leveling, 50+ items, configurable loot pools
$0.00
Money Laundering
Engaging XP-driven money wash for ESX, QBCore, Qbox
$15.00
Electus Admin
Browser-based admin menu with full framework and inventory control
$19.99
FREE Electus FiveM Bodyguard Script
Hire AI bodyguards, gang recruits, and police backup instantly
$0.00
SALE
FiveM Gang Script | Electus Gangs
Claim territories, raid safes, dominate every gang war
$50.00 $30.00
FiveM Pet System
Advanced QBCore/ESX pet system with skills, breeding, and 400+ accessories
$15.00
FREE MDT for Police
Realistic police MDT with database, warrants, and fines
$0.00
Redutzu-MDT - The most Advanced MDT for FiveM
Advanced MDT for realistic FiveM police roleplay departments
$20.00
FREE Pickle’s Surgery System | Player & Training Surgeries
Realistic surgery gameplay with training mode and rewards
$0.00
Hunting by Pickles
Synced hunting zones, skinning, processing, NPC sales for ESX/QBCore
$0.00
Advanced Firefighter Job
Team-based firefighting roleplay with dynamic fires and XP rewards
$15.00
Bail and Bounty System
Turn bail jumpers into payouts with parole and bounty hunting
$25.00
SALE
Advanced Crafting by Pickle
Placeable tables, queues, blueprints, and XP-driven crafting progression
$35.00 $20.00
FREE Television Script (TV’s)
Stream YouTube, Twitch, and web to in-game TVs
$0.00
FREE Pickles Prisons | Jail System |
Free QBCore & ESX jail script with breakouts, work, and multi-prison support
$0.00
Pickle’s Dealership | Player Owned Dealerships
Player-owned dealerships with stock management and pinkslip sales
$15.00
esx/qb-documents & Identification | Create your own Licenses, Documents, and more!
Issue licenses, documents, and IDs with realistic photos.
$20.00
Pickle’s Police Job | In-Game Creator
Build, manage, and run every department directly in-game.
$19.99
FREE Ingame Tebex Store | Donation Store
Direct Tebex checkout with instant in-game redemption.
$0.00
Player-Owned Businesses /w Trading System
In-game player-owned businesses with full economy and trading
$8.00
Pickle’s Lottery System
Realistic Keno, Moneyball, and scratch-off lottery system
$15.00
FREE DRC Money Wash
Ownable laundromats with hacking, lasers, and synced animations.
$0.00

ESX is the framework that built the modern FiveM roleplay scene. Long before Qbox and the QBCore fork wars, ESX Legacy and its earlier branches gave server owners a working economy, a job system, a usable inventory, and a sane way to plug new scripts into a shared player loop. That legacy is why the ESX ecosystem is still the largest in FiveM: thousands of resources, hundreds of active developers, and a deep back catalog of jobs, heists, vehicles, UIs, and admin tools built directly against es_extended.

An ESX script is anything written to slot into that framework — exports for money and inventory, callbacks for server-side validation, ESX.RegisterUsableItem for item logic, and shared events that other resources already know how to listen for. That standardisation is the practical reason ESX scripts are worth buying as a category: you're not just getting a feature, you're getting something that already speaks the same language as the rest of your server. A new ESX job drops into a server running 150 other ESX resources and immediately understands payslips, society accounts, billing, and player metadata without a custom bridge.

This collection groups the ESX-native and ESX-compatible releases on the store: jobs, heists, hud and inventory replacements, vehicle systems, admin menus, minigames, and the smaller utility scripts that quietly hold a roleplay server together. Whether you're spinning up a fresh ESX Legacy server or maintaining a long-running community on an older branch, this is where to find the building blocks.

What to look for in ESX Scripts

  • ESX Legacy support, explicitly stated. The framework split into several versions over the years. A current ESX script should be written and tested against ESX Legacy (1.10+), not abandoned forks like ESX 1.1 or esx_legacy snapshots from years ago. Check the product page for the version it targets.
  • Server-side validation on every economic action. Any script that touches money, inventory, or vehicles has to validate on the server. If a job script pays out from the client, it will be exploited within a week of going live.
  • resmon under load, not at idle. A heist script that sits at 0.02ms in an empty server can spike to 4ms when triggered with players nearby. Look for benchmarks taken during active use, not boot-up screenshots.
  • Inventory compatibility. ESX servers run a wide mix of inventories — ox_inventory, qs-inventory, core_inventory, the original esx_inventoryhud. A good ESX script either targets ox_inventory (the de-facto standard now) or ships configurable item-handling so you can wire it into whatever you run.
  • Configurable locales and currency. ESX servers are global. Scripts that hard-code $ or English strings into the UI age badly. Locale files and a Config.Currency option are a small thing that signals a developer who actually ships to real servers.
  • Clean, readable config. You will edit this file. If the config is a 600-line undocumented table, every future change is going to hurt.

Compatibility & installation

Everything in this category is built for or compatible with ESX, primarily ESX Legacy. Most modern releases use the standard ESX = exports['es_extended']:getSharedObject() pattern, which means installation is the usual FiveM flow: drop the resource into your resources folder, ensure it after es_extended and your inventory in server.cfg, import any included SQL, and edit the config to match your server's jobs, items, and currency.

A large share of ESX scripts now ship with QBCore and Qbox bridges in the same package — the framework detection happens in fxmanifest.lua or a bridge/ folder, and the script auto-selects exports based on what's running. If you're on QBCore or Qbox and a script is listed in this ESX category, check the description for the bridge note: many work natively on all three, others are ESX-only and will need a community conversion. When in doubt, the product page is the source of truth — we don't list QBCore/Qbox support on a script unless the developer confirms it.

For inventory-dependent scripts (anything with usable items, weapons, or stashes), ox_inventory is the recommended pairing on modern ESX servers. Older inventories still work for most jobs and minigames but may need item images and database entries added manually.

Why buy from us

Every ESX script here is sold with the framework version, dependencies, and resmon expectations stated upfront, with instant delivery and a license tied to your account so updates stay yours. You're buying from a store that runs FiveM servers, not a reseller flipping leaks — if something doesn't work against the ESX version it claims to support, we'll sort it.

Frequently asked questions

Are these ESX scripts compatible with the latest ESX Legacy?

Yes — the scripts in this category are built and tested against ESX Legacy (1.10+) using the standard exports['es_extended']:getSharedObject() pattern. Older ESX 1.1 or abandoned fork support isn't guaranteed and is called out on the individual product page when it matters. If a release targets a specific Legacy version range, that range is stated in the description before you buy.

Will an ESX script in this category also run on QBCore or Qbox?

Many modern releases ship with QBCore and Qbox bridges in the same package, auto-detecting the framework on resource start. Others are ESX-only by design and will need a community conversion to run elsewhere. Check the compatibility line on each product page — we only list QBCore or Qbox support when the developer has confirmed it.

Which inventory should I be running for these scripts?

ox_inventory is the de-facto standard on modern ESX servers and the recommended pairing for anything with usable items, stashes, or weapon logic. Most scripts also support qs-inventory, core_inventory, and the original esx_inventoryhud, either natively or through config. Older inventories may require manually adding item images and database entries.

How do I install an ESX script from this category?

Drop the resource into your resources folder, ensure it after es_extended and your inventory in server.cfg, import the included SQL if there is one, then edit the config to match your jobs, items, and currency. Most scripts use shared exports and events so they slot into an existing ESX server without bridge code. Each product page lists its exact dependencies and load order.

What kind of performance should I expect under load?

A well-built ESX script idles near 0.00ms and stays under 1ms during active use, but heist, hud, and inventory replacements can spike higher when multiple players trigger them at once. Look for resmon figures taken with players online rather than empty-server screenshots. Every listing states the expected resmon range so you can budget your server's overall ms before adding it.

Can I customise jobs, items, and currency without editing the source?

Yes — quality ESX releases expose jobs, items, payouts, and locale strings through a documented config file, and the better ones separate Config.Currency and language files so non-English and non-dollar economies aren't a rewrite. Server-side logic stays locked down for security, but anything a server owner reasonably needs to tweak is exposed in config. Encrypted or escrow releases note exactly which files remain open.

What support do I get after buying an ESX script here?

Every purchase delivers instantly, ties the license to your account, and keeps you eligible for updates for the lifetime of the script. If a script doesn't work against the ESX version it claims to support, we'll sort it — we run FiveM servers ourselves and aren't a reseller flipping leaked code. Direct developer support channels are linked on each product page where the creator offers them.