Zombies & Dungeon | Standalone Zombie System
Spawn waves, loot zombies, raid dungeon bosses on your server
Zombies & Dungeon | Standalone Zombie System
Checkout the Zombie System:
Features :
- Zombie System FiveM
○ Authorized players can start zombie event manually with /startZombieEvent command. (you can set permanent zombie from the configuration.)
○ Each client side sees its own zombies, not the network.
○ All zombies has realistic zombie sound effects with original game natives.
○ You can loot zombies after kill, you can set reward money and items.
○ Zombie System has special rarity system for rewards, you can set rarity for every category, items, weapons and money.
○ Zombie System has auto-loot system for rewards, if you disable this players need press key for take loot.
○ Two special item zombies, Antizin & Adrenalin.
Antizin: Disables zombie spawns for a set period of time.
Adrenalin: Disables antizin effects.
○ You can specify in which areas zombies will not spawn from the configuration.
- Dungeon System FiveM
○ Event can start with 3 dungeon key item.
○ After killing the zombies and breaking walls with weapons, you can reach the biggest boss.
○ Dungeon event has same reward system with zombies.
○ You can set biggest boss reward with rarity.
- Optimization & Files & Target
○ Zombie System officially support ox_target & ox_inventory & qb-target & qb-inventory & qs-inventory. New ones can be added.
○ This resource is running at idle with 0.00-0.01ms.
○ This resource is Open Source
○ Some of the files are open for notifications and many editable things. (editable_client, editable_server, functions)
Dependencies for Zombie System:
- ESX or QBCore (support all versions).
Quick setup
Drop the resource folder into resources/ and add this line to server.cfg:
ensure tebex-zombies-dungeon-standalone-zombie-system
Required dependencies (all free, install once and reuse across every Tebex script):
Compatibility & specs
Related FiveM scripts
runs at 0.00ms idle on my qb server, zombies spawn client-side so no net spam. dropped it in, set the rarity table for loot and we were running waves same night
Picked this up for a survival night event on our ESX Legacy server (around 80 slots). Took maybe 20 minutes to wire up with ox_inventory and ox_target, the editable_server file made it easy to plug into our own reward logic without touching anything else. Antizin item is a nice touch for letting the city breathe between waves. Dungeon boss run is what sold the staff — three dungeon keys to start, players actually have to break walls with weapons to get to the boss. Resmon stays at 0.01ms when idle, climbs a tiny bit during a wave but nothing alarming. Support answered a config question about no-spawn zones within a day.
Works well on qbx, rarity system for the loot tables is genuinely useful and the auto-loot toggle is a nice option to have. Only gripe is no built-in polyzone editor for the no-spawn areas — you set them by coords in config which is fine but a map tool would save time. Performance is solid, sits at 0.00ms most of the time.
clean install on qbcore, two of my devs had it tuned in under an hour
It does what it says and runs light, but on our heavy RP server the zombie event didn't really fit the vibe — players treated it as a minigame rather than an in-world threat. That's on us for the server concept, not the script. Code is open and the editable files are clearly marked so we may repurpose the dungeon side for a custom heist event later. Worth a look if your server actually leans into survival or AOP-style events.
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About this FiveM script
Zombies & Dungeon | Standalone Zombie System is a premium FiveM script for esx, qbcore, qbox servers. It’s part of the Tebex catalog, a curated selection of battle-tested resources for QBCore, ESX and Qbox roleplay servers. Every script on Tebex ships with lifetime updates, instant email delivery, and a ticket system for technical support.
Whether you’re building a QBCore server from scratch, upgrading an ESX Legacy deployment, or migrating to Qbox, this resource drops in cleanly and runs at 0.00ms idle resmon. The config-first design means you can customize prices, permissions and locations without touching the core Lua.